She makes up for this with her powerful melee origami attacks, which initially have a three-hit combo available with a pretty good reach on it. Maya, meanwhile, has a smaller health pool and tends to take a bit of a beating if you’re not careful. You can, at least, cancel out of the animation with certain abilities if a threat is incoming. She also has to reload her weapon when her clip empties she has unlimited clips available, but the reload process does take a couple of seconds, leaving her somewhat vulnerable. Don’t mistake this for a run and gun, though Shinobu can’t move while she’s firing, though she can jump then fire. Shinobu is the “tank” of the pair, with a higher health pool and a relatively low damage output, though she makes up for the latter weakness with the fact she can attack from range using her machine gun. It’s clear just from the demo version that there is going to be a lot of replay value here, with each stage being 1) huge and 2) packed with different ways to go, including tantalisingly locked doors that it remains to be seen how we’ll get past in the full game.Ĭore to Grim Guardians: Demon Purge is its two-character gameplay, which can either be handled by a single player switching between Shinobu and Maya as required, or with two players playing simultaneously. That is to say, the game is structured in a linear sequence of stages - though within those stages there are often multiple routes to take, including some which can only be accessed by replaying the stage with particular key items or abilities unlocked. Despite its visual resemblance to the 32-bit classic incarnation of Castlevania, Symphony of the Night, structurally Grim Guardians: Demon Purge is more akin to Inti Creates’ own Bloodstained: Curse of the Moon titles, which in themselves were inspired by Castlevania III specifically. One important thing probably worth noting up front is that Grim Guardians: Demon Purge is not an open-structure exploratory platformer, or a “Metroidvania” if you must. And from there, it’s 2D pixel art gothic horror action platforming ahoy. All it takes is a quick superhero-style change out of their school uniforms into their very fetching demon hunter outfits, and we’re ready to go. Shinobu and Maya turn up from a previous demon hunting engagement just in time to witness this happening, and as such they’re ready, willing and very much able to deal with the problem. The location for this particularly powerful bit of troublemaking? Sakurazaki Academy, of course, which finds itself seemingly transformed into a huge gothic castle as a result of Kurona’s machinations. After gazing into it, she finds herself wielding a huge amount of power - enough to create a dimensional rift and fuse the demon and human realms together. To be fair, this was more her fault than anyone else’s - her general incompetence coupled with the fact she was pulling off demonic mischief right in front of a pair of actual demon hunters is what brought her down, and deservedly so.īut she’s mad about it regardless, and one day while wandering the halls of the Demon Academy, she comes across a gigantic mirror. In Gal*Gun Double Peace (which you’ll notice has the same abbreviation as Grim Guardians: Demon Purge), we learned that high school sisters Maya and Shinobu Kamizono were actually demon hunters and, as the simultaneously blessed and cursed Houdai, we ended up helping them out dealing with a particularly troublesome trainee demon known as Kurona.Įverything ended up pretty well in most of the possible endings to Gal*Gun Double Peace, but it seems that Kurona was dissatisfied with her lot in life, particularly as she ended up getting held back a year in Demon Academy. On the offchance you haven’t been following this promising-looking 2D platformer, here’s the rundown.
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